Economics SL
Economics SL
4
Chapters
96
Notes
Unit 1 - Intro to Econ & Core Concepts
Unit 1 - Intro to Econ & Core Concepts
Unit 2 - Microeconomics
Unit 2 - Microeconomics
Unit 3 - Macroeconomics
Unit 3 - Macroeconomics
Unit 4 - The Global Economy
Unit 4 - The Global Economy
IB Resources
Unit 3 - Macroeconomics
Economics SL
Economics SL

Unit 3 - Macroeconomics

Unraveling Money From Basics To Banking & Policy Mechanics

Word Count Emoji
490 words
Reading Time Emoji
3 mins read
Updated at Emoji
Last edited onย 5th Nov 2024

Table of content

Macroeconomic policies ๐Ÿ›๏ธ

 Demand-side Policies (Short-run Stabilization)

  • Monetary Policy: Central bank's magic wand, controlling money supply and interest rates.
  • Fiscal Policy: The government's toolbox to tinker with spending and taxes.

Think of them like the controls on your favorite video game; you can speed up or slow down the game as needed.

Supply-side Policies (Production Focus)

  • Market-Based & Interventionist Policies: Tweaking the game's rules to make everything run smoother and faster.

Example: Lowering taxes for businesses (Fiscal Policy) could be like giving a speed boost in a racing game.

The world of money ๐Ÿ’ฐ

 The Evolution of Money

  • Barter System: Swapping chickens for apples.
  • Commodity Money: Cattle, shells, gold – even ancient loot boxes!
  • Fiat Money: Like video game currency; it's valuable because we say so (e.g., euros, dollars).

Functions of Money

  • Medium of Exchange: The universal "buy" button.
  • Unit of Account: The scoreboard.
  • Store of Value: Your virtual piggy bank.
  • Standard of Deferred Payment: The "pay later" option.

Example: Using gold bars in Minecraft as money - they can be traded, counted, saved, or used in future trades.

The banking system ๐Ÿฆ

 Central Bank Functions

  • Note-Issuing: Making the game currency.
  • Government Bonds: The investment side-quest.
  • Monetary Policy Management: The game master.
  • Exchange Rate Policy: Balancing the in-game trade.
  • Regulation & Supervision: The game's referee.
  • Lender of Last Resort: The emergency power-up.

Commercial Banks & Fractional Reserve System

  • Borrowers & Lenders Matchmaker: The side-quests facilitator.
  • Reserve Requirement Ratio (r r): How much loot they must keep on hand.
  • Excess Reserves: The extra loot for more quests.

Example: Banks act like the quest-givers in RPGs, handling various tasks and regulating the flow of in-game currency.

Unlock the Full Content! File Is Locked Emoji

Dive deeper and gain exclusive access to premium files of Economics SL. Subscribe now and get closer to that 45 ๐ŸŒŸ

Nail IB's App Icon
IB Resources
Unit 3 - Macroeconomics
Economics SL
Economics SL

Unit 3 - Macroeconomics

Unraveling Money From Basics To Banking & Policy Mechanics

Word Count Emoji
490 words
Reading Time Emoji
3 mins read
Updated at Emoji
Last edited onย 5th Nov 2024

Table of content

Macroeconomic policies ๐Ÿ›๏ธ

 Demand-side Policies (Short-run Stabilization)

  • Monetary Policy: Central bank's magic wand, controlling money supply and interest rates.
  • Fiscal Policy: The government's toolbox to tinker with spending and taxes.

Think of them like the controls on your favorite video game; you can speed up or slow down the game as needed.

Supply-side Policies (Production Focus)

  • Market-Based & Interventionist Policies: Tweaking the game's rules to make everything run smoother and faster.

Example: Lowering taxes for businesses (Fiscal Policy) could be like giving a speed boost in a racing game.

The world of money ๐Ÿ’ฐ

 The Evolution of Money

  • Barter System: Swapping chickens for apples.
  • Commodity Money: Cattle, shells, gold – even ancient loot boxes!
  • Fiat Money: Like video game currency; it's valuable because we say so (e.g., euros, dollars).

Functions of Money

  • Medium of Exchange: The universal "buy" button.
  • Unit of Account: The scoreboard.
  • Store of Value: Your virtual piggy bank.
  • Standard of Deferred Payment: The "pay later" option.

Example: Using gold bars in Minecraft as money - they can be traded, counted, saved, or used in future trades.

The banking system ๐Ÿฆ

 Central Bank Functions

  • Note-Issuing: Making the game currency.
  • Government Bonds: The investment side-quest.
  • Monetary Policy Management: The game master.
  • Exchange Rate Policy: Balancing the in-game trade.
  • Regulation & Supervision: The game's referee.
  • Lender of Last Resort: The emergency power-up.

Commercial Banks & Fractional Reserve System

  • Borrowers & Lenders Matchmaker: The side-quests facilitator.
  • Reserve Requirement Ratio (r r): How much loot they must keep on hand.
  • Excess Reserves: The extra loot for more quests.

Example: Banks act like the quest-givers in RPGs, handling various tasks and regulating the flow of in-game currency.

Unlock the Full Content! File Is Locked Emoji

Dive deeper and gain exclusive access to premium files of Economics SL. Subscribe now and get closer to that 45 ๐ŸŒŸ