Physics SL
Physics SL
5
Chapters
329
Notes
Theme A - Space, Time & Motion
Theme A - Space, Time & Motion
Theme B - The Particulate Nature Of Matter
Theme B - The Particulate Nature Of Matter
Theme C - Wave Behaviour
Theme C - Wave Behaviour
Theme D - Fields
Theme D - Fields
Theme E - Nuclear & Quantum Physics
Theme E - Nuclear & Quantum Physics
IB Resources
Theme A - Space, Time & Motion
Physics SL
Physics SL

Theme A - Space, Time & Motion

Master Distance-Time Graphs: A Student’s Journey Explained!

Word Count Emoji
674 words
Reading Time Emoji
4 mins read
Updated at Emoji
Last edited on 5th Nov 2024

Table of content

Hello there, Physics enthusiast! Today we're going to explore the thrilling world of speeds and velocities, inspired by an everyday journey to school. Get ready for a ride, but buckle up—safety first!

The basics - speed & velocity

To calculate speed, you need two things: distance (how far you've travelled) and time (how long it took you). Velocity adds a third factor - direction.

 

Let's think about a student's journey to school, a mix of walking and a bus ride. Each segment has different speeds because our feet can't compete with a bus's horsepower!

Distance-time graphs - your journey in pictures

A distance-time graph is like a selfie of your journey! It visually represents the distance travelled (on the y-axis) against the time taken (x-axis). The gradient (slope) of the line changes depending on the speed of travel: small for walking, horizontal when you're waiting (0 speed), and steep for the bus ride.

 

Now, what if we replicated this journey in reverse for the trip home? If it takes the same time, the graph will be mirrored along the x-axis. Why? Because the speeds are the same, just in the opposite direction.

 

Real-World Example: Think about hiking up and down a hill. Your ascent and descent times might be the same, but your direction changes!

Gradient & speed - the faster, the steeper

The gradient of the graph tells us about the speed - steeper sections mean higher speeds. Adding direction to this speed gives us velocity.

 

Let's do some math for fun. The student walked 800m to the bus stop in 615s. Doing 800/615, we find a cool walking speed of 1.3ms−1. For the bus, the graph's gradient is 2400/400 = 6.0, translating to a speedy 6.0ms−1.

 

Real-World Example: It's like racing a snail (you) against a cheetah (bus). Who do you think will have a steeper speed graph?

The train problem

Now, let's imagine a train traveling between three stations - A, B, and C. The train departs station A at 0s, arrives at station B at 80s, leaves B at 100s, and pulls into C at 160s.

 

To solve the problem, we need to calculate the speed between the stations and find the distance between B and C. This will require the speed = \(\frac {distance}{time}\) formula, and don't forget to convert units when needed.

Ball & wall - the bouncy journey

Louise kicks a ball at a wall 4.0m away. The ball moves at a steady 10ms−1, then bounces back to Louise 0.90s after the kick.

 

To calculate when the ball reaches the wall, we'll use the speed = \( \frac {distance}{time} \) formula. Then, knowing the total time and the time it took to reach the wall, we can calculate the speed after the bounce.

 

Real-World Example: Imagine you're playing squash. The ball hits the wall and returns at a different speed, depending on the force of your shot and the ball's material.

Graphing bouncing balls

Sketching a distance-time graph for the ball's journey shows a V shape. The distance increases as the ball moves towards the wall and decreases as it returns, with the vertex of the V at the wall.

 

That's all, folks! Keep these concepts in mind, and you'll be riding the physics bus at full speed in no time. Remember, keep exploring, and keep asking "why" and "how". Physics is everywhere!

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IB Resources
Theme A - Space, Time & Motion
Physics SL
Physics SL

Theme A - Space, Time & Motion

Master Distance-Time Graphs: A Student’s Journey Explained!

Word Count Emoji
674 words
Reading Time Emoji
4 mins read
Updated at Emoji
Last edited on 5th Nov 2024

Table of content

Hello there, Physics enthusiast! Today we're going to explore the thrilling world of speeds and velocities, inspired by an everyday journey to school. Get ready for a ride, but buckle up—safety first!

The basics - speed & velocity

To calculate speed, you need two things: distance (how far you've travelled) and time (how long it took you). Velocity adds a third factor - direction.

 

Let's think about a student's journey to school, a mix of walking and a bus ride. Each segment has different speeds because our feet can't compete with a bus's horsepower!

Distance-time graphs - your journey in pictures

A distance-time graph is like a selfie of your journey! It visually represents the distance travelled (on the y-axis) against the time taken (x-axis). The gradient (slope) of the line changes depending on the speed of travel: small for walking, horizontal when you're waiting (0 speed), and steep for the bus ride.

 

Now, what if we replicated this journey in reverse for the trip home? If it takes the same time, the graph will be mirrored along the x-axis. Why? Because the speeds are the same, just in the opposite direction.

 

Real-World Example: Think about hiking up and down a hill. Your ascent and descent times might be the same, but your direction changes!

Gradient & speed - the faster, the steeper

The gradient of the graph tells us about the speed - steeper sections mean higher speeds. Adding direction to this speed gives us velocity.

 

Let's do some math for fun. The student walked 800m to the bus stop in 615s. Doing 800/615, we find a cool walking speed of 1.3ms−1. For the bus, the graph's gradient is 2400/400 = 6.0, translating to a speedy 6.0ms−1.

 

Real-World Example: It's like racing a snail (you) against a cheetah (bus). Who do you think will have a steeper speed graph?

The train problem

Now, let's imagine a train traveling between three stations - A, B, and C. The train departs station A at 0s, arrives at station B at 80s, leaves B at 100s, and pulls into C at 160s.

 

To solve the problem, we need to calculate the speed between the stations and find the distance between B and C. This will require the speed = \(\frac {distance}{time}\) formula, and don't forget to convert units when needed.

Ball & wall - the bouncy journey

Louise kicks a ball at a wall 4.0m away. The ball moves at a steady 10ms−1, then bounces back to Louise 0.90s after the kick.

 

To calculate when the ball reaches the wall, we'll use the speed = \( \frac {distance}{time} \) formula. Then, knowing the total time and the time it took to reach the wall, we can calculate the speed after the bounce.

 

Real-World Example: Imagine you're playing squash. The ball hits the wall and returns at a different speed, depending on the force of your shot and the ball's material.

Graphing bouncing balls

Sketching a distance-time graph for the ball's journey shows a V shape. The distance increases as the ball moves towards the wall and decreases as it returns, with the vertex of the V at the wall.

 

That's all, folks! Keep these concepts in mind, and you'll be riding the physics bus at full speed in no time. Remember, keep exploring, and keep asking "why" and "how". Physics is everywhere!