Sports, Exercise & Health Science HL
Sports, Exercise & Health Science HL
18
Chapters
197
Notes
Chapter 1 - Musculoskeletal Anatomy
Chapter 1 - Musculoskeletal Anatomy
Chapter 2 - Cardio-Respiratory Exercise Physiology
Chapter 2 - Cardio-Respiratory Exercise Physiology
Chapter 3 - Nutrition & Energy Systems
Chapter 3 - Nutrition & Energy Systems
Chapter 4 - Movement Analysis
Chapter 4 - Movement Analysis
Chapter 5 - Skill In Sport
Chapter 5 - Skill In Sport
Chapter 6 - Measurement & evaluation of human performance
Chapter 6 - Measurement & evaluation of human performance
Chapter 7 - Training to optimize physiological performance
Chapter 7 - Training to optimize physiological performance
Chapter 8 - Environmental Factors & Performance
Chapter 8 - Environmental Factors & Performance
Chapter 9 - Non-Nutritional Ergogenic Aids
Chapter 9 - Non-Nutritional Ergogenic Aids
Chapter 10 - Individual Differences In Sport
Chapter 10 - Individual Differences In Sport
Chapter 11 - Motivation In Sport & Exercise
Chapter 11 - Motivation In Sport & Exercise
Chapter 12 - Arousal, Anxiety & Performance
Chapter 12 - Arousal, Anxiety & Performance
Chapter 13 - Psychological Skills Training
Chapter 13 - Psychological Skills Training
Chapter 14 - Overtraining, Stress & Burnout In Adolescent Athletes
Chapter 14 - Overtraining, Stress & Burnout In Adolescent Athletes
Chapter 15 - Physical Activity & Health
Chapter 15 - Physical Activity & Health
Chapter 16 - Nutrition For Sport & Exercise
Chapter 16 - Nutrition For Sport & Exercise
Chapter 17 - Internal Assessment & Practical Work
Chapter 17 - Internal Assessment & Practical Work
Chapter 18 - Perparing For Your Exams
Chapter 18 - Perparing For Your Exams
IB Resources
Chapter 6 - Measurement & evaluation of human performance
Sports, Exercise & Health Science HL
Sports, Exercise & Health Science HL

Chapter 6 - Measurement & evaluation of human performance

Unlocking The Secrets Of Effective Sports Science Experiments

Word Count Emoji
688 words
Reading Time Emoji
4 mins read
Updated at Emoji
Last edited onย 5th Nov 2024

Table of content

Designing sport & exercise science experiments ๐Ÿ

  • The Big Idea: Experiments in sports and exercise science often look for cause and effect, e.g., "Does drinking a magic potion (let's call it caffeine ๐Ÿ˜œ) make you sprint faster in a 100m race?"

  • Experimental Design Flaws:

    • Imagine you're training for that big race. Every time you practice, you get better, right? That's the "learning or habituation effect".
    • Question: If we see an improvement after taking caffeine, how do we know it's because of the caffeine and not just because the runner is getting better with practice?

Enter the superhero control group ๐ŸŒŸ

  • Control Group: This is like having a twin who doesn’t take the magic potion. You compare their times to yours to see the real difference.
  • BUT! What if our "caffeine crew" expects to run faster because they took the caffeine and the control group expects no change since they got nada? This expectation might itself affect the results. Mind tricks everywhere!

Magic trick the placebo ๐ŸŽญ

  • It's like getting a candy that you think might be the magic potion but it's really just... candy. Tastes the same, but no magical sprinting powers.
  • Blinding the Participants: Participants don’t know if they got the real deal or the candy. If both groups think they might've gotten the magic potion, their expectations are the same.
  • Double-Blind Experiment: It's like a magic show where neither the magician (experimenter) nor the audience (participants) knows the trick. This way, the magician can’t accidentally give any hints.

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IB Resources
Chapter 6 - Measurement & evaluation of human performance
Sports, Exercise & Health Science HL
Sports, Exercise & Health Science HL

Chapter 6 - Measurement & evaluation of human performance

Unlocking The Secrets Of Effective Sports Science Experiments

Word Count Emoji
688 words
Reading Time Emoji
4 mins read
Updated at Emoji
Last edited onย 5th Nov 2024

Table of content

Designing sport & exercise science experiments ๐Ÿ

  • The Big Idea: Experiments in sports and exercise science often look for cause and effect, e.g., "Does drinking a magic potion (let's call it caffeine ๐Ÿ˜œ) make you sprint faster in a 100m race?"

  • Experimental Design Flaws:

    • Imagine you're training for that big race. Every time you practice, you get better, right? That's the "learning or habituation effect".
    • Question: If we see an improvement after taking caffeine, how do we know it's because of the caffeine and not just because the runner is getting better with practice?

Enter the superhero control group ๐ŸŒŸ

  • Control Group: This is like having a twin who doesn’t take the magic potion. You compare their times to yours to see the real difference.
  • BUT! What if our "caffeine crew" expects to run faster because they took the caffeine and the control group expects no change since they got nada? This expectation might itself affect the results. Mind tricks everywhere!

Magic trick the placebo ๐ŸŽญ

  • It's like getting a candy that you think might be the magic potion but it's really just... candy. Tastes the same, but no magical sprinting powers.
  • Blinding the Participants: Participants don’t know if they got the real deal or the candy. If both groups think they might've gotten the magic potion, their expectations are the same.
  • Double-Blind Experiment: It's like a magic show where neither the magician (experimenter) nor the audience (participants) knows the trick. This way, the magician can’t accidentally give any hints.

Unlock the Full Content! File Is Locked Emoji

Dive deeper and gain exclusive access to premium files of Sports, Exercise & Health Science HL. Subscribe now and get closer to that 45 ๐ŸŒŸ