Psychology HL
Psychology HL
10
Chapters
298
Notes
Unit 1 - Research Methodology
Unit 1 - Research Methodology
Unit 2 - Biological Approach To Behaviour
Unit 2 - Biological Approach To Behaviour
Unit 3 - Cognitive Approach To Behaviour
Unit 3 - Cognitive Approach To Behaviour
Unit 4 - Sociocultural Approach To Behavior
Unit 4 - Sociocultural Approach To Behavior
Unit 5 - Abnormal Psychology
Unit 5 - Abnormal Psychology
Unit 6 - Health psychology
Unit 6 - Health psychology
Unit 7 - Psychology Of Human Relationships
Unit 7 - Psychology Of Human Relationships
Unit 8 - Developmental Psychology
Unit 8 - Developmental Psychology
Unit 9 - Internal Assessment
Unit 9 - Internal Assessment
Unit 10 - The IB Curriculum - A Conceptual Model
Unit 10 - The IB Curriculum - A Conceptual Model
IB Resources
Unit 3 - Cognitive Approach To Behaviour
Psychology HL
Psychology HL

Unit 3 - Cognitive Approach To Behaviour

Digital Technology Boosting Cognitive Skills and Performance

Word Count Emoji
356 words
Reading Time Emoji
2 mins read
Updated at Emoji
Last edited on 16th Oct 2024

Table of content

Video gaming & surgical skills

Real-world example: The study by Rosser et al. (2007) showed that laparoscopic surgeons playing video games over 3 hours a week made fewer errors (37%) and were faster (27%) than non-players.

 

Highlight: Video gaming skills correlated with improved surgery performance (fewer errors, less time).

 

Fun fact: Surgeons trained using simulations, not real patients! One exercise included moving triangular objects with a needle using the non-dominant hand.

Measurement of gaming skills

Two methods were used: a self-report questionnaire (experience, game types) and playing three games (Super Monkey Ball 2, Star Wars Racer Revenge, Silent Scope) for a skill indicator.

Negative impacts of excessive digital exposure

Real-world example: Long-term effects include technology addiction, poor judgment, impatience, lower school grades, and less prosocial behavior (Gentile et al., 2004).

 

Highlight: Not all digital effects are beneficial. Balance is key!

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IB Resources
Unit 3 - Cognitive Approach To Behaviour
Psychology HL
Psychology HL

Unit 3 - Cognitive Approach To Behaviour

Digital Technology Boosting Cognitive Skills and Performance

Word Count Emoji
356 words
Reading Time Emoji
2 mins read
Updated at Emoji
Last edited on 16th Oct 2024

Table of content

Video gaming & surgical skills

Real-world example: The study by Rosser et al. (2007) showed that laparoscopic surgeons playing video games over 3 hours a week made fewer errors (37%) and were faster (27%) than non-players.

 

Highlight: Video gaming skills correlated with improved surgery performance (fewer errors, less time).

 

Fun fact: Surgeons trained using simulations, not real patients! One exercise included moving triangular objects with a needle using the non-dominant hand.

Measurement of gaming skills

Two methods were used: a self-report questionnaire (experience, game types) and playing three games (Super Monkey Ball 2, Star Wars Racer Revenge, Silent Scope) for a skill indicator.

Negative impacts of excessive digital exposure

Real-world example: Long-term effects include technology addiction, poor judgment, impatience, lower school grades, and less prosocial behavior (Gentile et al., 2004).

 

Highlight: Not all digital effects are beneficial. Balance is key!

Unlock the Full Content! File Is Locked Emoji

Dive deeper and gain exclusive access to premium files of Psychology HL. Subscribe now and get closer to that 45 🌟