Sports, Exercise & Health Science SL
Sports, Exercise & Health Science SL
18
Chapters
196
Notes
Chapter 1 - Musculoskeletal Anatomy
Chapter 1 - Musculoskeletal Anatomy
Chapter 2 - Cardio - Respiratory Exercise Physiology
Chapter 2 - Cardio - Respiratory Exercise Physiology
Chapter 3 - Nutrition & Energy Systems
Chapter 3 - Nutrition & Energy Systems
Chapter 4 - Movement Analysis
Chapter 4 - Movement Analysis
Chapter 5 - Skill In Sport
Chapter 5 - Skill In Sport
Chapter 6 - Measurement & Evaluation Of Human Performance
Chapter 6 - Measurement & Evaluation Of Human Performance
Chapter 7 - Training To Optimize Physiological Performance
Chapter 7 - Training To Optimize Physiological Performance
Chapter 8 - Environmental Factors & Performance
Chapter 8 - Environmental Factors & Performance
Chapter 9 - Non-Nutritional Ergogenic Aids
Chapter 9 - Non-Nutritional Ergogenic Aids
Chapter 10 - Individual Differences In Sport
Chapter 10 - Individual Differences In Sport
Chapter 11 - Motivation In Sport & Exercise
Chapter 11 - Motivation In Sport & Exercise
Chapter 12 - Arousal, Anxiety & Performance
Chapter 12 - Arousal, Anxiety & Performance
Chapter 13 - Psychological Skills Training
Chapter 13 - Psychological Skills Training
Chapter 14 - Overtraining, Stress & Burnout In Adolescent Athletes
Chapter 14 - Overtraining, Stress & Burnout In Adolescent Athletes
Chapter 15 - Physical Activity & Health
Chapter 15 - Physical Activity & Health
Chapter 16 - Nutrition For Sport & Exercise
Chapter 16 - Nutrition For Sport & Exercise
Chapter 17 - Internal Assessment & Practical Work
Chapter 17 - Internal Assessment & Practical Work
Chapter 18 - Perparing for your exams
Chapter 18 - Perparing for your exams
IB Resources
Chapter 14 - Overtraining, Stress & Burnout In Adolescent Athletes
Sports, Exercise & Health Science SL
Sports, Exercise & Health Science SL

Chapter 14 - Overtraining, Stress & Burnout In Adolescent Athletes

Unlock The Coakley Model: The Real Causes Of Athlete Burnout Revealed

Word Count Emoji
693 words
Reading Time Emoji
4 mins read
Updated at Emoji
Last edited onย 5th Nov 2024

Table of content

Introduction ๐ŸŒŸ

  • Who? Coakley
  • When? 1992
  • What? A new take on the burnout model. Instead of saying it's mainly about stress, Coakley believes burnout in sports is rooted in how sports are organized socially.

Main Ideas of the Coakley Model ๐Ÿš€

  • Identity Crisis: Young athletes in high-performance sports don't get to form a multi-faceted identity. It's all about the sport!

    • ๐ŸŒ Real-world example: Imagine if Harry Potter only knew how to cast spells but didn't know how to talk to his friends, enjoy a candy, or fly a broom for fun. He'd feel lost outside of Hogwarts!
  • Lack of Control: Athletes, especially young ones, feel like they have no say in their own lives. Parents, coaches, or someone else always decides for them.

    • ๐ŸŽฎ Real-world example: It's like playing a video game where someone else holds the controller. Not fun, right?
  • Performance vs. Personal Growth: Sports programs prioritize peak performance and winning, but what about personal development or life outside sports?

    • ๐ŸŽค Real-world example: Think of pop stars pushed into the limelight early. They might make hit songs but miss out on normal teenage stuff!
  • Feeling Disempowered: When athletes can't decide anything for themselves, they start to feel that their sports journey has hit a dead end.

    • ๐Ÿš— Real-world example: It's like being in a car, seeing a roadblock, and not having the keys to turn around.

Research Behind the Model ๐Ÿ”

  • Based on 15 interviews with young athletes.
  • 14 of them were from individual sports (like skiing and tennis), only 1 from a team sport.
  • Most of them felt stressed because they felt they had no control over their lives.

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IB Resources
Chapter 14 - Overtraining, Stress & Burnout In Adolescent Athletes
Sports, Exercise & Health Science SL
Sports, Exercise & Health Science SL

Chapter 14 - Overtraining, Stress & Burnout In Adolescent Athletes

Unlock The Coakley Model: The Real Causes Of Athlete Burnout Revealed

Word Count Emoji
693 words
Reading Time Emoji
4 mins read
Updated at Emoji
Last edited onย 5th Nov 2024

Table of content

Introduction ๐ŸŒŸ

  • Who? Coakley
  • When? 1992
  • What? A new take on the burnout model. Instead of saying it's mainly about stress, Coakley believes burnout in sports is rooted in how sports are organized socially.

Main Ideas of the Coakley Model ๐Ÿš€

  • Identity Crisis: Young athletes in high-performance sports don't get to form a multi-faceted identity. It's all about the sport!

    • ๐ŸŒ Real-world example: Imagine if Harry Potter only knew how to cast spells but didn't know how to talk to his friends, enjoy a candy, or fly a broom for fun. He'd feel lost outside of Hogwarts!
  • Lack of Control: Athletes, especially young ones, feel like they have no say in their own lives. Parents, coaches, or someone else always decides for them.

    • ๐ŸŽฎ Real-world example: It's like playing a video game where someone else holds the controller. Not fun, right?
  • Performance vs. Personal Growth: Sports programs prioritize peak performance and winning, but what about personal development or life outside sports?

    • ๐ŸŽค Real-world example: Think of pop stars pushed into the limelight early. They might make hit songs but miss out on normal teenage stuff!
  • Feeling Disempowered: When athletes can't decide anything for themselves, they start to feel that their sports journey has hit a dead end.

    • ๐Ÿš— Real-world example: It's like being in a car, seeing a roadblock, and not having the keys to turn around.

Research Behind the Model ๐Ÿ”

  • Based on 15 interviews with young athletes.
  • 14 of them were from individual sports (like skiing and tennis), only 1 from a team sport.
  • Most of them felt stressed because they felt they had no control over their lives.

Unlock the Full Content! File Is Locked Emoji

Dive deeper and gain exclusive access to premium files of Sports, Exercise & Health Science SL. Subscribe now and get closer to that 45 ๐ŸŒŸ